The orb indicates the Phantom’s current vulnerability. The Phantom will be invulnerable until you see a small orb glowing beneath it. If Sora ever gets sentenced and the countdown hits zero, you immediately lose. Cast your Stop spell on the clock hands to slow down the sentence, and when Stop wears off, immediately recast it. Once a sentence has been established, you can’t stop it from happening, but you can delay it. If a character gets sentenced, a countdown appears over the character’s head and when it reaches zero, the character is knocked out of the whole fight. Cast your Stop spell to prevent the Phantom from sentencing one of your party members to Oblivion. At the beginning of combat, fly toward any one of the clock faces and lock onto the clock hands. Before you depart, make sure your item slots are full of Ethers, Elixirs, and Mega- Potions. When you arrive in Neverland, include Peter Pan in the party and speak with Tinker Bell in the Cabin to take you to the Clock Tower. After you lock the Hollow Bastion keyhole, return to the Clock Tower in Neverland to discover the Phantom.